The Vita’s launch has been pretty successful, but it still needs a few more games to make it truly great. One of these such titles might be Soul Sacrifice. Yesterday, we learned that Kenji Inafune, the creator of Megaman and one of the gents who brought Capcom to their current glory, would be heading the project. Along with that, there seems to be a lot of talent on his team. With all this talent in one place, it is hard to not expect a lot. The only problem is that we have almost nothing to go off of at this point. That has changed, though.
Today, Sony held a conference for Soul Sacrifice, and Kenji Inafune himself got a chance to share some information about the seemingly cryptic title. There is a pretty detailed report of the event on Famitsu, but since I doubt most of you read Japanese, or have the patience to use Google’s translator to understand it all, I figured a paraphrase is in order.
Basically, from what I have read, the game will have a heavy emphasis on customization, and the idea of sacrifice (wow, the title actually has to do something with the game’s themes). Creating your own sorcerer is easy, and there are layers upon layers of customization options. This gives you the opportunity to create your character, and actually have it be different than those around you. I know that is actually a great addition to games. I love being able to make my character unique. The next main thing is that the game will have a very heavy emphasis on sacrifice. While there will be no such thing as “Magic Points”, there will be magic, and it will be drawn from sacrifices you make. This magic will also be proportional to how large of a sacrifice you make. The more powerful magic you use, the more soul you have to sacrifice. Do you get where I am going with this? It all sounds pretty straight forward, and actually very interesting. Besides that, there are just little things. When you defeat an enemy, you will either have the option to sacrifice it, or help it. From what I read, it will be similar to the choices you have to make in Dante’s Inferno. Whether you sacrifice them or help them will have varying consequences and benefits. Now on to the multiplayer component to Soul Sacrifice.
Honestly, Kenji didn’t really say much about the multiplayer, but showed it instead. He played a video that had multiplayer gameplay in it. There were four players playing at the same time, and they were trying to defeat a cerberus. There were some other components, such as sacrificing yourself to save your team, but no more real details. It looked cool, though. You can look at that below.
He goes on to have a question and answer session, but there were only a few highlights. One major thing was that nothing has been decided as far as an overseas release is concerned. So basically, they haven’t even thought about a North American localization yet. That is pretty disappointing, if you ask me. If the game performs well though, I could definitely see them bringing the game over to the Americas. He also commented on how he definitely plans on bringing DLC to the game, considering DLC has pretty much become required for games.
That is a pretty accurate summary of what happened at the special Soul Sacrifice conference today. If you can read Japanese, and want to check things out for yourself, by all means, head over to Famitsu’s site and check out the whole analysis. If you are content, go ahead and check out the off-hand video of Kenji Inafune playing Soul Sacrifice, as well as the screenshots below.